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  • Holiday 2006 CSBB Update

    With the Holidays rapidly approaching I figured I would give everybody a little present...a quick update on the progress of CSBB.  I have a lot of time off from work the rest of this year and I'm planning on working on SimpleSim as much as possible. I still have a wife and kids and parties to go to so I won't be working on it 24/7, but it ...
    Posted to Developer Blogs (Weblog) by RickA on December 19, 2006
  • Finally, the pieces come together

    After months of toiling on database code, programming methodologies, design patterns, security implications, and countless other things, it looks like it's finally come together. We finally have what I think is a solid, stable foundation that we'll build off. This foundation includes a nifty new method of data management (built on an old method; ...
    Posted to Developer Blogs (Weblog) by brian on November 20, 2006
  • The new sim engine takes shape

    For much of the past two weeks, I've been spending time revisiting work done in the past by Rick (babarfloyd), who was working on the new sim engine framework. We have some very specific design goals for the sim engine, among them the following: Allowing individual games to be paused and resumed (primarily so we can hook interactive play -- ...
    Posted to Developer Blogs (Weblog) by brian on November 13, 2006
  • State of the Game: November 2006

    It's been a long time since I posted anything official, but it's not because nothing has been going on. There has been a lot going on, both in the CSFBL world, in the ComputerSims Baseball world, and in my personal life -- and all of them may be impacting the game. In the CSFBL world, we've seen some big changes in the past three ...
    Posted to Developer Blogs (Weblog) by brian on November 2, 2006
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